Indians in general were crafty, devious, unpredictable, and employed deception, guile, ambush and stratagem. They were also relatively well organized locally and organizationally coherent in tribal areas, which were sometimes quite extensive.
They were an important source of operational-tactical information for Europeans, whose knowledge of events in LF was limited generally to the areas they control.
In terms of SF Actions! Indian traits are:
canny
slippery
undisciplined, but betters (Indians were undisciplined but saw themselves as betters, so this is different.)
expert shooters
No Indian can possess any of the following characteristics:
disciplined
swordsman
coward
bookish
When not detected, Indians can perform any two actions per turn (except, obviously, no. 7 “mount...”). (I’m going to see how this works in practice, so it’s provisional for now.)
They are allowed only one turn of HTH, unless successful. If unsuccessful, they will immediately withdraw from contact, facing the enemy. (Again, I want to see how this works in practice.)
Officer traits are:
tough
terrible
fanatical
Hero
Mars
For SF Actions! LF Indian equivalents are:
cacique = colonel
war chief = captain
Caciques were Indian chiefs in the La Florida-Caribbean region.
war party = squadron
warband = company
Wednesday, September 16, 2009
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